As everyone knows I’m a big advocate for Mono, it makes C# a long term de-facto standard. I’ve comments in the past about the Mono implications to the clouds here. This is the next step to joining up the platforms, having a viable IDE with good source code control (SCM) integration.
More information about the latest information on MonoDevelop can be found here. MonoDevelop 2.0 was released March 30, 2009 but that didnt really have great support for Windows. The newer Alpha Windows windows code using the unreleased 2.2 release can be downloaded http://monodevelop.com/Download/Windows_Preview here. You should be aware that it isnt production ready, but I’m sure they would love feedback and submissions!
Below is a snippet from the release notes:
A new MonoDevelop installer for Windows is available. This release has many fixes and improvements:
- Performance of the text editor greatly improved, thanks to a new text rendering logic cooked by Mike Krüeger.
- The debugger is now more reliable, it properly handles enum values, and it now has an ‘immediate’ console.
- The NUnit add-in now works.
- Version Control now has a new Create Patch command, thanks to Levi Bard.
- A new C# formatter, with support for per-project/solution formatting options.
- MD now logs debug and error output to a file located in your AppData/MonoDevelop/log.txt, so if you get a crash or something you may find some info there.
Gareth